Silent Hill 2 doesn’t have yellow paint all around the place to guide players, but it does have a fully customizable HUD.
Since 2024, yellow paint has been the focus of countless online debates. Modders have attempted to remove the yellow paint from the Resident Evil 4 remake, followed by the infamous yellow paint controversy in Final Fantasy 7 Rebirth. Some argue that the yellow paint ruins the “immersion” while some developers argue that it could be guided in more creative ways. For many, however, it’s a useful accessibility feature for those who need it, and inconsequential for those who don’t.
Now it’s Konami’s turn to speak on the matter: In a new interview with Famitsu, Silent Hill series producer Motoi Okamoto revealed that the Silent Hill 2 remake won’t use the yellow paint scheme used to guide players through the environments, and that UI elements like the heads-up display in the remake will be fully customizable by players.
Those unfamiliar with Konami’s classic horror game may not know that protagonist James Sunderland’s head would turn to face interactable objects around him, a fairly novel feature at the time, and the Silent Hill 2 remake retains this functionality, adding lighting and other environmental cues to guide the player towards interactable objects.
However, Okamoto told Famitsu that the Silent Hill 2 remake pivots to a third-person perspective rather than sticking to the original’s fixed camera and tank controls, making it more difficult to outline objects that can be interacted with. To address this, button prompts appear above items James can interact with, but this can also apparently be turned off and customised.
The Silent Hill 2 remake will be launching exclusively for PS5 on October 8th this year, just in time for Halloween, and fans are already saying that James has made some slight design changes to make it “a little meowier,” but we’ll leave it up to you to decide what that means.
Ignore those who criticize the yellow paint, the visual cues are great for the game..