AI-driven gamification and metacognitive strategy development: a study of primary school English vocabulary learning from a self-regulated learning perspective
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Research is being conducted on the use of artificial intelligence in education, specifically in language learning and other subjects. Studies are exploring the effects of AI-driven gamification, metacognitive strategy development, and interactive interface features on learning outcomes, motivation, and self-regulation. The scope of the research appears to encompass various educational settings, including primary school, junior high school, and vocational education.
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